﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using FairyGUI;
using Spate;
using System;

public class StartWindow : BaseWindow
{
    new string _PackageName { get { return "Basic"; } }
    new string _ViewName { get { return "Panel"; } }

    protected override void OnCreate(params object[] args)
    {
        base.OnCreate(args);
    }

    protected override void OnOpen(bool isReOpen, params object[] args)
    {
        base.OnOpen(isReOpen, args);
        //
        GTextField text = _MainVeiw.GetChild("n0").asTextField;
        text.text = "你大爷的！";
    }

    void Start()
    {

    }
}
